Houdini控制涡流状魔法粒子形态Guest Tutorial: Simon Fiedler – Controlling Swirly Particles

Support us on Patreon: https://www.patreon.com/entagma

It finally happened – our dear friend Simon Fiedler (https://simonfiedler.de/) agreed to record a guest tutorial for us.

He decided to share one of his production tricks for controlling particles: Building a swirly vector field to advect particles. Although it looks organic and natural, it’s highly controllable using a few basic vector math hacks. Enjoy!

00:00 – Intro
00:25 – Creating The Guide Geometry
03:37 – Building The Velocity Volume
04:04 – Theory: Cross Product
06:58 – VOPs Math
10:33 – Visualizing The Velocity Field
13:20 – Spawning Particles
14:01 – Customizing Our POPnet
17:55 – Animating The Guide Geometry
19:56 – Adding Curve Geometry
22:37 – Spawning Particles Away From Surface
23:32 – Final Words

Download Project File: https://www.entagma.com/downloads/ENTAGMA_swirly_particles.hip
百度翻译:
Support us on Patreon: https://www.patreon.com/entagma

It finally happened – our dear friend Simon Fiedler (https://simonfiedler.de/) agreed to record a guest tutorial for us.

他决定分享他控制粒子的生产技巧之一:建立涡旋矢量场以平移粒子。尽管它看起来很自然自然,但是可以使用一些基本的矢量数学技巧进行高度控制。请享用!

00:00-简介
00:25-创建引导几何
03:37-建立速度量
04:04-理论:叉积
06:58-VOPs数学
10:33-可视化速度场
13:20-产生粒子
14:01-自定义我们的POPnet
17:55-动画引导几何
19:56-添加曲线几何
22:37-从表面产生粒子
23:32-最后的话

Download Project File: https://www.entagma.com/downloads/ENTAGMA_swirly_particles.hip

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