SideFX Houdini _ Full procedural – Iron pyrite
Making a series of mineral studies to step up my procedural skills.
First one is Iron Pyrite, also known as fool’s god (thanks wikipedia looool). Done in sidefx Houdini.
Challenge was breaking up the cube shape to get nice bevel variations, broad breakups while maintaining the base of UVs that would drive the strike pattern in shader.
谷歌翻译:
进行一系列矿物研究以提高我的程序技巧。
第一个是铁黄铁矿,也被称为傻瓜之神(感谢维基百科looool)。做于sidefx Houdini。
挑战是要分解立方体形状以获得良好的斜角变化,广泛的分解,同时保持将驱动着色器中的打击图案的UV基础。





原文链接:https://ae-houdini.com/archives/26926,转载请注明出处。
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