集合NUKE型号NK101 NK202 NK303 NK404 NK505 NK606 NK707初学者nuke教程
快速跟踪您成为数字合成专业人士的道路 这
初学者系列 包括所有
四个课...
Zbrush+Mari真实人脸建模教程 CGCircuit – Realistic Face with Zbrush and Mari
讲解用Zbrush, Maya 和Mari软件配合制作真实的三维人头模型,包括前期的设...
某拳头梦幻(已取消加密-23号21点50分 有3个游客未登录支付请查看是否有下载按钮)Houdini梦幻特效课程Fantasy FX in Houdini
HOUDINI的梦幻特效
CREATE HIGH-END FANTASY FX INSIDE HOUDINI.在胡迪尼内部...
Maya中面部融合变形绑定Facial Blendshapes教程
TheGnomon Workshop - Introduction to Creating Facial Blendshapes in Maya
...
Houdini也可以安装ChatGPT (Open AI)教程 带资源
Houdini chatGPT OpenAI Digital Assets
Sadjad Rabiee
8評分
您已...
免费 Houdini机器人快速群集设置Quick Houdini Crowds & Render Wireframe SCENE
Hello Artist and welcome to Quick #houdini. Learn how to make your breakdown...
免费 (更)在UE5虚幻引擎5.3中使用Niagara流体创建各种特效
Craft Mind-Blowing Real-Time VFX Simulations
with Niagara Fluids in...
Houdini机器人绑定教程APEX Character Rigging – The Head
APEX Robot Rig Tutorial files
$10+Max Rose
6評分
您已购买此产品...
免费 Houdini材质路径资产Dynamic Material Assignments for Lookdev – Material Path Editor HDA集A
Download: https://superphotoreal.gumroad.com/l/... Assign material tags ...
Houdini20新Karma渲染器-物理天空、传输、材质链接器 [工程]
New In Houdini 20: Karma - Physical Sky, Thin Walled Transmission, Material ...
免费 Houdini缓存资产Write Attributes to Disc with VDB Volumes | Attribute Cache HDA + Scene | Houdini集A
Download: https://superphotoreal.gumroad.com/l/... Attribute Cache used ...
表面放置物体Asset Placement with Keyboard Controls | Surface Placer HDA + Scene | Houdini集A
Download: https://superphotoreal.gumroad.com/l/... Interactive asset pla...
Dynamically Locate the Suns Angle within a Lat/Long Image | Align HDRI HDA | Houdini集A
⬇ Download: https://superphotoreal.gumroad.com/l/... Dynamically locatio...
将图集纹理附加到vellum路径曲线hda资产Attach Atlas Textures to Vellum Curves for Simulation | Atlas Dynamic HDA | Houdini集A
download: https://superphotoreal.gumroad.com/l/... Attach Quixel Megasca...
Distance, Contact and Bounding Box Masks | Mask Maker HDA | Houdini集A
Download: https://superphotoreal.gumroad.com/l/... Distance, Contact...
Houdini材质构建Material X Shaders with Preview Icons – Auto Material HDA [工程]Auto Build Material X Shaders with Preview Icons | Auto Material HDA | Houdini集A
Download: https://superphotoreal.gumroad.com/l/... Automatically build a mat...
Cut Out Quixel Megascans Atlas Textures with LODs | Atlas Cutter HDA | Houdini集A
load: https://superphotoreal.gumroad.com/l/... Split Megascans atlas texture...
Calculate AO, Curvature, Thickness, Normal and ID Masks | Mesh Map HDA | Houdini集A
Download: https://superphotoreal.gumroad.com/l/... Calculate Ambient Occ...
Ray Traced Point Cloud for Frustum Culling | Camera Ray Mask HDA + Scene | Houdini集A
⬇ Download: https://superphotoreal.gumroad.com/l/... Generate a ray trac...
Asset Variation and Batch Creation | Attribute Wedge HDA + Scene | Houdini集A
⬇ Download: https://superphotoreal.gumroad.com/l/... Batch creating asse...
Unique UVs for Each Geometry Instance | Instance To Texture HDA + Scene | Houdini集B集A
下载: https://superphotoreal.gumroad.com/l/... 利用实例化的强大功能,但具有...
Houdini创建UFO环境ENV教程Saul’s PatreonUFO Environment Project
Saul's PatreonUFO Environment Project
Saul's PatreonUFO EnvironmentPr...
[网盘已修复]Houdini程序粒子变形设置|循环满足粒子动画工程
Procedural Particle Deformation Setup | Looping Satisfying Particle Animatio...
SketchUp为电子游戏制作关键插图 Creating Key Illustrations for Videogames
使用SketchUp Photoshop与Eddie Bennun讲述环境故事
描述
视频游...
用blender-3dcoat创建高保真环境设计High-Fidelity Environment Design
Blender,3D-Coat Photoshop工作流程与Jannis Mayr
描述
使用Blender、...
为电影和动画创建关键帧概念Creating Keyframe Concepts for Film & Animation-theg
Procreate,Photoshop,Gravity Sketch,Blender 3D涂层技术与阿列克谢·波拉克
...
用Procreate创作梦幻插图Creating Fantasy Illustrations With Procreate-theg
00.预览01.使用Procreate简介02.参考资料和第一张草图03.设置组成04.传递情绪05....
动画背景设计Designing Backgrounds for Animation-theg
了解为电视制作设计和绘制背景的完整工作流程。Mike Bear是Rick and Morty的...
游戏动画:从概念到统一Game Animation: From Concept to Unity-the
专业独立开发人员的Maya Unity工作流程与Ali Pournassari
描述
游戏动...
Maya为游戏制作第一人称和第三人称射击攻击的动画Animating First & Third-Person Shooter Attacks for Games-theg
使用布拉德福舍的Maya动画工作流
描述
如果你想知道什么进入动画FPS游...