Ray Traced Point Cloud for Frustum Culling | Camera Ray Mask HDA + Scene | Houdini集A

⬇ Download: https://superphotoreal.gumroad.com/l/… Generate a ray traced point cloud within a selected camera frustum for single frame or cached over a sequences. Comtrols let you finalise the rusult with point distance culling, mask distance and blur. Very useful when laying out assets and culling scattering so unseen instances are not generated. You can also remap the output mask to remesh assets so high poly density is closer to camera and further distances can be reduced. The HDA is open which allows you to see how the Houdini Digital Asset has been created.

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