Houdini-maya通用材质生成器Universal Material Builder (Maya/Houdini)

通用材质构建器是我以前的红移材质构建器脚本的延续。这个工具可以帮助艺术家在几秒钟内创建复杂的材料。它适用于最新版本的maya和houdini,并支持以下材质。

玛雅:红移,阿诺德和V射线
Houdini:Redshift,MaterialX和PrincipledShader

To make it even easier, you can now drag and drop your texture files onto the window and it will detect all the channels automatically. In case you have a unique naming convention, there is a tags manager implemented which gives you the option to fit the tool to your workflow and naming.

In the preferences you can choose one of the ywo supported render engines and also set up your input color space. This will give you the opportunity to work with the aces workflow.

It also contains a Toolbar for features like UDIM, Remap Textures and Combined Place2DTextures.
Hope it makes everyones life a bit easier. 

!!!DISCLAIMER!!!
Not working for Mac Users unfortunately.

If you want to know how it works in action, here is an introduction video that explains the new features:

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