https://ae-houdini.com/archives/23189



Organic World Building in UE5
Course FormatStandard
Skills LevelAdvanced
Duration10 weeks
Q&AOnce a week
FeedbackIndividual recordings
Lecture TypePre-recorded
In this course, students will create a game environment from scratch in Unreal Engine 5. Lectures will cover the entire process from start to finish: reference gathering and blockout, sculpting organic assets, creating textures and shaders, incorporating set dressing, lighting and adding atmosphere, and post-processing and rendering the scene. Along with Unreal, students will use Substance, ZBrush, and SpeedTree to create their environments, as well as learn how to incorporate scans in a 3D environment workflow. By the end of the course, students will better understand level and environment workflows, and have all of the tools needed for a polished and presentation-ready game environment. Lecture videos will use Unreal Engine 5, but students may use UE4 or UE5.
Wook#1
场景设计/封锁
Wook#2
虚幻5/物质
Weok#3
岩石-Zbrush
Wook#4
岩石-扫描+游戏准备
Weok#5
高级着色器
Wook#6
游戏中树叶的高分辨率
Wook#7
速度树
Wook#8
套装敷料
Weok#9
照明
Weok#10
波兰/投资组合建设
3x Payments
$332.67
2x Payments
$499
Full payment
$998
https://ae-houdini.com/archives/23189
原文链接:https://ae-houdini.com/archives/28425,转载请注明出处。
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