Houdini sliding values

Or tiling values, as you can see if you have values between 0-1 then it will slide and repeat them.

I don’t know if this tool is handy for you guys but I faced a situation while working on UVs and badly needed sth to do this slide, I started fixing it manually by creating a ramp and start moving points but it was tiresome.

If you opened the vop node you will find a crazy network so don’t be scared.

Or tiling values, as you can see if you have values between 0-1 then it will slide and repeat them.

I don’t know if this tool is handy for you guys but I faced a situation while working on UVs and badly needed sth to do this slide, I started fixing it manually by creating a ramp and start moving points but it was tiresome.

If you opened the vop node you will find a crazy network so don’t be scared.

胡迪尼按属性修补
想象一个例子,如果你有一些角色与地面交互,你希望地面网格具有更高的多边形数,在这些多边形数中,它们会基于属性进行自适应重新网格化,那么我已经介绍过了,你可以使用重新网格化节点读取的@targetmeshsize属性来定义边长度,从而轻松做到这一点。
想象一个例子,如果你有一些角色与地面交互,你希望地面网格具有更高的多边形数,在这些多边形数中,它们会基于属性进行自适应重新网格化,那么我已经介绍过了,你可以使用重新网格化节点读取的@targetmeshsize属性来定义边长度,从而轻松做到这一点。

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